Mighty › Scoring
Mighty scoring
Mighty is played over several hands. After each hand, every player gains or loses points; the highest total at the end wins.
Base = | points taken − bid | + 1. Winners gain, losers lose. The Declarer counts ×2; the Friend and Defenders ×1. No-Trump, No Friend, Run (all 20 points) and Back Run (Defenders take 10+) each double it — multipliers stack.
Examples
| Hand | Base | Declarer | Friend | Each defender |
|---|---|---|---|---|
| Bid 14, took 16 → made | 3 | +6 | +3 | −3 |
| Bid 15, took 12 → failed | 4 | −8 | −4 | +4 |
| No Friend, bid 15, took 16 | 2 | +8 | – | −4 |
With a Friend, the five scores always add up to zero (Declarer 2 + Friend 1 = 3 Defenders), which makes it easy to check on paper.
House rules
This is one common method. Some groups reward higher bids more, or settle with chips. Agree before you start and write it on the rules sheet. Full rules: How to play Mighty.
FAQ
How do you score Mighty?
Base points are |points taken − bid| + 1. The winning side gains and the losing side loses; the Declarer gains or loses double.
What are Run and Back Run?
A Run is when the Declarer's team takes all 20 points; a Back Run is when the Defenders take 10 or more. Each doubles the score.